Profiling: Unity hangs when Deep Profiling and Call Stacks are enabled.
Profiling: Any dropdown list in Profiler Window doesn't expand the second time once collapsed until the mouse cursor is moved Profiling: Missing Profiler.EndSample errors appear after switching profiling target Profiling: Intermittant editor crash when using the profilercrash with deep profilign and call stacks enabled Profiling: Editor crashes when loading profiler file with memcpy stacktrace Package: Errors are Constantly thrown when Active Input Handling is set to Input System Package pdb files are added to iOS release builds Mobile: Loading assets from AssetBundles takes significantly more time when the project is built as an AAB MacOS: BugReporter doesn't get invoked when the project crashes
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MacOS: Build support modules fail to install when downloading them using "Open Download Page" button in Builds Settings Linux: ETC1 and ETC2 compression fails when importing textures IAP: Disabling and re-enabling IAP in services window throws multiple errors about failing to find assemblies Graphics - General: SkinnedMeshRenderer not being rendered in Build Graphics - General: ' = NULL' errors when using a Particle System Global Illumination: gi::InitializeManagers() takes 0.6s during Editor startup Global Illumination: Baking stalls after disabling/enabling static gameobject Global Illumination: OS Kernel Panic crash with 'Thread may have been prematurely finalized' after baking the scene with AMD GPU Global Illumination: GPU baking does not match CPU Global Illumination: Unity crashing when baking lights and generating light UV
2D: Editor crashes during Sprite Atlas baking when not enough disk space is availableĪds: Verified and default Ads package should be 3.3.x instead of 2.0.8Īnimation: Crash on Animator::CreateInternalControllerPlayable when entering Play ModeĪnimation: Crash on mecanim::CreateValueArray when setting Animator's Controller to Override Controller with no controller to overrideĪsset Import Pipeline: Editor crashes when importing prefab referencing scripts from precompiled librariesĪudio: Crash on StackAllocator::WalkAllocations when there's a memory leak in Play modeĪudio: Editor uses one CPU Logical Processor at 100% while the game is in Pause ModeĬamera: Crash on Umbra::TileTraverseTree::init when entering Play mode or selecting Camera GameObject